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Chrono trigger endings extra ds
Chrono trigger endings extra ds











chrono trigger endings extra ds

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Unlike traditional RPGs, combat in Chrono Trigger occurs in the same setting where general navigation occurs: the overworld map. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Ĭhrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. Chrono Trigger was ported to mobile phones and Virtual Console, and was released on the PlayStation Network on October 4th, 2011. The re-released version of Chrono Trigger for the Nintendo DS has sold 790,000 copies as of March 31, 2009. Chrono Trigger was the third best-selling game of 1995, and the game's SNES and PSX iterations have shipped 2.65 million copies as of March 31, 2003. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. The game was never released in PAL territories before the Nintendo DS version.Ĭhrono Trigger was well-received by reviewers and commercially successful upon release it is now considered to be one of the greatest games of all time. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Australia on Februand in Europe on February 6, 2009. Square re-released a ported version by Tose in Japan for Sony's PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001 for the North American market. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

chrono trigger endings extra ds

Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu.

CHRONO TRIGGER ENDINGS EXTRA DS SERIES

Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series and Akira Toriyama, a freelance manga artist famed for his work with Dragon Quest and Dragon Ball. ESRB: K–A (SNES), T (PS/PS3/PSP), E10+ (NDS, VC)Ĭhrono Trigger ( クロノ・トリガー, Kurono Torigā ?) is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995.













Chrono trigger endings extra ds